des Spiels, Rebel Assault II – The Hidden Empire. die nicht der Storyline von Star Wars – Eine neue. StarWars - Hidden Empire. In den Klonkriegen übernimmst du als Kommandant die Führung eines Schiffes und beginnst deinen Aufstieg in den Hierarchien des. Finden Sie Top-Angebote für Star Wars: Rebel Assault II -- The Hidden Empire by Vincent Lee CD Rom bei eBay. Kostenlose Lieferung für viele Artikel!
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Star Wars Hidden Empire Recommended Posts VideoKolonisation und weitere Spielelemente in Hidden Empire Galaxy Adventures
I always thought the whole idea of phantom fighters was really cool, though. Hopefully you're playing this for the PSOne, and not the computer, as modern hardware far outdates the game.
As far as I know, Lucas Arts has dropped the game from their help section entirely, so you're left to sift through message boards to find help with modifying computer settings just to run the game.
Just get it for PSOne. All in all, it was fast and fun, and a great game for Star Wars fans. No need to waste time endlessly browsing—here's the entire lineup of new movies and TV shows streaming on Netflix this month.
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Technical Specs. Plot Summary. Plot Keywords. Parents Guide. From those planets—Rentor, Avidich, and Sarvchi—the Chiss began looking further into the cosmos around them, reaching out to other worlds in the Chaos and, at times, going to war.
The Chiss even partially ventured beyond the anomalies safeguarding their area of space and into what we know as the Star Wars galaxy.
This was well before Thrawn did so as an attempt to investigate whether or not the Galactic Republic and, by the time he actually arrived, the Empire, was a worthy ally to help the Ascendancy combat the sinister forces they had discovered in their borders.
In fact, the Chiss had ventured into the wider galaxy eons before: fighting alongside the Sith Empire, thousands and thousands of years prior, in its wars with the Republic.
The Aristocra, in overseeing most social, political, and economic aspects of Chiss society, is served by a council of noble families that harbor the most influence: the Ruling Families.
The families are not bound by direct bloodlines, mostly, but are much larger sociopolitical factions, governing the worlds of the Ascendancy. Throughout Chiss history, the exact number of Ruling Families has expanded and contracted and the Nine are the most influential force in Chiss society as we know it.
Not just politically, in that they essentially control the Syndicure, but because Chiss society is structured to subsume most Chiss into one family or the other.
Most smugglers will want to have a Attachment version, but having another way of doing things isn't bad. Heck, having a holdout blaster built into a secret compartment on a droid could be VERY useful in covert ops.
True, but what's stopping a mechanic from just getting out his tools and making that compartment for no XP? It makes a great deal of logical sense, but the rules were written in such a way as to keep a balance between logic and playability.
There should be some sort of drawback, perhaps the use of a cyber threshold or some such in addition to the roll. It is an XP sink, but it also doesn't cost any XP and can be placed upon a droid or small vehicle.
Nothing if you just want a compartment in an object. Logically, there would be no reason a small compartment couldn't be shielded against sensors.
That is really the point they are trying to make and they are correct. It really just boils down to play ability versus logic. Another thing to concider when looking at the Talent vs the Attachment, the talent doesn't take up a hard point, which means you're able to get attachment that may be just as useful.
In all honesty though I look at it more along the lines of Han having the attachment on the Falcon, and Luke having a rank in the talent in RotJ, which allows him to sneak his lightsaber in to confront Jabba.
Someone with Mechanics might have an idea of how to do it, but a Thief or Scoundrel has done it and knows how to hide it best.
That makes very good sense, but I could argue that someone with Mechanics and Stealth would be similarly skilled. It boils down to how important the skills versus talents are in relation to each other.
Everybody has different views on that, which is why I would stick with RAW on that and not start fiddling with using Mechanics to do something which would make sense to allow.
In a similar way, we do not allow people to just decide they can understand Binary a language, presumably spoken by a PC should they happen to be an astromech - using the "everyone gets along and speaks each others' languages" sidebar You need to take the talent to do so.
And only a few trees have it. After fighting stormtroopers , he finds the transport and its information, but the station's doors close before he can escape, forcing him to fly through mining tunnels.
He is able to find another way out and escapes through hyperspace. Back at Pinnacle Base, Admiral Ackbar digitally copied from Return of the Jedi and inserted into the game helps the pilots understand the message from the freighter.
The Alliance learns that the Empire has constructed a secret mining facility in the asteroid Belt of Arah, somewhere in the Dreighton Nebula, and Rookie One is sent along with a squadron of X-wings to destroy it.
Along the way, they encounter derillium minefields and TIE Interceptors. The facility is not simply mining ore, but is supplying rare metals required to manufacture the new V38 "Phantom" TIE, equipped with a cloaking device invented by Grand Admiral Sarn.
After the squadron opens a way into the facility's reactor core and destroys it, narrowly escaping the blast, squadron leader Ace Merrick is killed along with wingman Ina Rece by an ambush of Phantom TIEs.
Rookie One manages to evade the TIEs and escape. Then, they head out to the jump point where they encounter TIE Interceptors. After defeating them, Rookie One heads to Imdaar Alpha alone and encounters sentry guns and force fields along the way.
After defeating numerous stormtroopers within the Super Star Destroyer and later in the maintenance tunnels, they steal a Phantom TIE from the hangar.
The Imdaar Alpha facility manufacturing the new fighters suddenly appears on Imdaar's moon, as it was also equipped with a cloaking device that was damaged when the Terror exploded.
After destroying the facility and returning to a Rebel base, the leader of the Rebels thanks them for saving the day once again. There are three endings depending on the difficulty.
The stormtrooper armor, weapons, helmets and suits seen to be worn by the actors, were not made for the game, but are the actual props seen in the original trilogy, taken from the archive storage of Lucasfilm.
Rebel Assault II was a commercial success.