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Category:German deck card gamesPlay skat with cards in Hertha eco-ajf.com deck, 32 cards. and learn more about Skat. Download Skat for macOS or later and enjoy it on your Mac. Play the german card game Skat. Isar Interactive GmbH & Co. Principles of the German "SKAT" card game (Pronounce "Skat" as in "scarlet"). SKAT is a wonderful traditional German card game for three players. I first started.
Skat Card Game Introduction VideoInterview with Ron Link about Skat
Bidding is discussed in detail in the scoring section of the guide. The player winning the bid will get the Skat cards.
The player winning the bid can then decide whether he wants to view the cards, and subsequently whether they want to exchange cards from their hand with cards from the Skat.
The winning bidder also becomes the declarer for the round. The declarer can call for different game types depending on his hand, and these are discussed in detail in the Game Values section of the guide.
Note that bidding must begin with a minimum value of 18, as that is the lowest possible score in Skat. In Skat, each game has an assigned value depending on the tricks and the Skat.
The game types are as below:. In a suit game, a trump suit is assigned, and this results in a multiplier being applied to the final scores.
The suits and their values are as follows:. The Schneider is obtained if the game ends with 90 or more trick points taken by the winning side.
Matador is granted based on the number of Jacks held by each player. Then he can choose between the following game variants:. Diamonds, Hearts, Spades, Clubs : A color is declared a trump card, the declarer tries to reach 61 points.
Skat Card Game. Skat Online. Skat Card Game Rules. Ranking and Skat Cards. The Auction. The declarer may immediately answer with rekontra , which doubles the score again.
Note that it is the score that is doubled, not the value of the contract. For example suppose I bid up to 20, look at the skat, and play in diamonds.
I am only with one matador, but am hoping to make the opponents schneider. One of the opponents says Kontra, and in the play I win 85 card points.
As I am with 1, the game value is 18, so I have overbid the Kontra does not affect this. So I lose based on the lowest multiple of diamonds which would have been sufficient, namely I lose double because I looked at the skat and the score is doubled again for the Kontra, so I lose game points altogether.
There is some variation as to when Kontra and Rekontra can be said. Some play that Kontra can only be said before the first lead and a declarer who is Forehand must wait before leading to give the opponents an opportunity to Kontra.
A variation occasionally met with is that you are not allowed to Kontra if you passed an opportunity to bid 18 or say yes to A will not now be allowed to kontra B 's contract, because A failed to say yes to B 's 18 bid.
On the other hand, C can Kontra, because C would have had to say at least 20 to enter the bidding - C never had an opportunity to bid The thinking behind this variation is that a player with a good hand should bid - they should not be allowed to pass and lie in wait, ready to Kontra another player.
This is also very widely played. If Middlehand and Rearhand pass, and Forehand also does not want to play a contract, the cards are not thrown in, but a game of Ramsch is played.
Ramsch can be thought of as a punishment for a player who does not bid with good cards. The rank and value of the cards is the same as in Grand, but the object is to avoid taking card points.
Players keep their tricks individually, and whoever takes the most card points loses. There are many varieties of Ramsch. The players need to agree in advance on the following rules:.
If you like playing Ramsch, it is possible to play it as a game in its own right. That is, you just play Ramsch on every hand.
See the Schieberamsch page for a description of how this works. A Bockround is a round i. Note that this doubling only affects the final scores on the scoresheet; the bids and game values are unaffected.
It is usual to play a Bockround after some special event; the events which cause a Bockround should be agreed before the game.
Possibilities are:. Note that if you have too many of these, you will end up playing for double score all the time, and you might as well have just agreed to double the stake and not have bothered with the Bockrounds.
Some people like to play a round of compulsory Ramsch after each Bockround, or after every third Bockround. Ramschrounds are played according to the rules of Schieberamsch , including the possibility of playing Grand Hand.
A Ramschround consists of as many hands of Ramsch as there are players; a Grand Hand does not count towards completing the Ramschround, and after a Grand Hand the same player deals again.
If the opponents decide at the start of the play that they cannot defeat the declarer, they can give up schenken. If the declarer accepts, the score is as though the game was won simply i.
The declarer can insist on playing on, but in that case has to make the opponents Schneider to win. If the first player, the one who called for the cards to be exposed, has the lowest hand value, they lose two lives - otherwise the player with the lowest score loses a life.
If anyone was lucky enough to be dealt 31 all the other players lose a life. Obviously, this round of the game takes very little time, thus speeding up the game.
Some play a version of this known as " throw-down " or " shotgun " where the first player must decide before looking at their cards whether or not to call for an immediate showdown in which everyone reveals their cards and the worst hand loses as above.
Kent Hamilton describes a variant Cadillac in which each player begins with four nickels. A player losing a life pays a nickel to the pot, a player who has no nickels is on poverty and a player who loses a life when on poverty is out of the game.
If the knocker ties with one or more other players for lowest hand the knocker loses two lives and the others lose nothing.
A hand worth 31 is declared by calling "Cadillac" and every other player loses a life. Three Aces make a "Grand Cadillac" worth 33 points - this is declared in the same way as a Cadillac and each other player loses a life.
Three-of-a-kind of a rank other than Aces is worth 30 points. Angie Barry described a variant called GIN is which a knock is a promise to have the highest score.
The three lives are represented by the letters of the word "gin" and a player who has all three letters is out of the game.
After a knock each of the other players takes a turn and if after this the knocker's hand is highest or equal highest, everyone except the knocker gets a letter.
If another player beats the knocker, the knocker gets a letter. A player who has 31 declares it and everyone else gets a letter.
In this variant a three-of-a-kind is worth Ride the Bus has a different way of keeping track of wins and losses.
All players start out "seated" at the back of the bus. Players who lose a hand move toward the front in a sequence.
Matadors are consecutive top trumps from jack of clubs down. To this number is added one multiplier if the declarer merely reckons to win at least 61 card points, or two for schneider if he thinks he can take 91 or more, or three for schwarz if he thinks he can win every trick.
If and only if playing from the hand, the declarer may further increase his game value by a declaring that he will win schneider or schwarz for one or two extra factors respectively, in addition to the two for actually winning it, and b if declaring schwarz, by playing ouvert with cards faceup.
The lowest-possible game value is therefore 18 diamonds, with or against 1, game 2, times a base value of 9 , the highest grand, with 4, game 5, hand 6, schneider 7, declared 8, schwarz 9, declared 10, ouvert 11, times a base value of Null bids, where the aim is to lose every trick, have invariable game values as follows: null with the skat 23, null from the hand 35, null ouvert with skat 46, null ouvert from the hand After discarding, the declarer chooses their game.
There are seven options:. Declarers in suit hand games and grand hand games can up the stakes by increasing the point value of a game.
This must be announced before the first trick. Play moves clockwise. The forehand always leads the first trick and player should try to follow suit if possible.